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This guide contains a full walkthrough of all missions in S.T.A.L.K.E.R.: Call of Pripyat, including sub missions, those from the main story line and the choices that the player can make during the game. I also prepared precise maps of each sector (including the two underground locations, maps of which aren't present in the game itself). The symbols system used in them will make navigation much easier. Additionally there's a list of artifacts, a throughout description of each location, damage and item upgrades system, hideouts with useful equipment and much more. Lukasz 'Terrag' Znojek Translated to English by Jakub 'cilgan' Lasota.
S.T.A.L.K.E.R.: Call of Pripyat Video Game. genre: Action. developer: GSC Game World. publisher: Namco Bandai.
platform: PC. rated: 18+ The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military 'Fairway' operation aimed to take the CNPP under control. According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.
Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player. Photorealistic exclusion Zone - Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes. New story, a number of unique characters.
Extended system of side quests. New monsters: Chimera and Burer.
New behaviour and abilities for all monsters. New A-Life system, created using the players' best-liked elements of the first two games in series.
Emissions considerably influence the world of the Zone. Sleep function added into the game. New player's interface.
Possibility to continue the game after completion in a freeplay mode. The game is developed on X-Ray engine v.1.6. Developer Website.
Publisher Website. Official Website. Us patent nos 6091956.
If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. Like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience is it. What makes this mod different?
It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities, and is offered as one convenient, complete package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation when it was created to an up-to-date experience you’d expect from games currently being developed. The following list details the carefully chosen collection of technically advanced and aesthetically brilliant modifications that were created by talented modders, concept artists, and programmers over the past two years.
They are meant to technically and artistically enhance the original feel and atmosphere the developers meant you to experience, without compromising it in the process. You’ll notice every single detail has been retouched and has a polished feel to it. This is ideal for first time players or people who finished the game in the past and now are coming back to replay it on newer, more powerful hardware on improved resolution and graphics. STALKER Complete 2009 defined the standards for making S.T.A.L.K.E.R. Mods, and its successful formula has.
Developed by a professional art studio, the weather system in Stalker Complete 2009 is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart.org (the largest concept art community which produces works for games and movie industries). It’s based on the same elements and principles found in representational art such as aerial perspective, composition, balance, and color theory, to name a few. The key features include:. Natural multi-phase day and night transitions, based on daily observations, photographs, and studies by artists from Dolgov Studio. Vast distant views, creating large open world around the player.
New multi-phase moon design authored by Dolgov Studio. Proper sun travel according to date and geographic location (Ukraine). Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises). Increased weather cycling. Different types of storms, fast and slow.
Wet surfaces during rain. High resolution nighttime constellation map.
Improved water animations. (authors:, Argus, Trojanuch, Sergy172). This mod takes full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks. Improvements include:.
Parallax Occlusion Mapping - Gives 2D textures the illusion of 3D geometry, most visible on surfaces such as brick walls. Screen Space Ambient Occlusion - A shading method that approximates the way light radiates in real life, creating soft shadows in corner-type places with a difficult lighting sample. Depth of Field - An effect that creates a gradual decrease in sharpness determined by the subject distance. For example, a distant landscape will appear blurry when compared to closer objects. Motion Blur - A streaking effect frequently used to show a sense of speed when the camera quickly moves around.
Particle system - Enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, and more. Water Shaders - Improved water effects ported from S.T.A.L.K.E.R. Fire Dynamic Lighting - Fire now illuminates the surroundings, casting dynamic shadows.
(authors: Sky4CE, Eggchen, ). This mod includes a texture overhaul featuring the “Photorealistic Zone”, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s original look while the original textures and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include:. Locations - all textures replaced with higher quality photographs with partial use of original files, creating highly detailed outdoor and indoor environments.
Living Creatures - Mutated creatures have soaking wet flesh showing through wounds, creating a disturbingly graphic effect. Also, all humans in Zone have been retouched down to even the finest details (armor, shoes, wrinkles, faces, even their eyeballs). Vehicles - 20 year old vehicles in the Zone now appear realistically rusted and abandoned. (authors: Argus, Domestos). The game’s notorious reputation of being a huge bugfest ends here. Over the past two years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1.0005.
With the release of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, such as realistic weapons names, reduced head bobbing, increased actor’s height, increased inventory weight limit, extended quest times, and more. (authors:, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroydoll, motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums.). Artificial Intelligence received major reworking:. New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, and even heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them privacy to equip them (NPC’s preferences may prevent them from accepting the items, however).
Early detection - Removed the ability for NPC's to notice you at unrealistically large distances. Stealth - Knife and other critical sounds such as falling dead bodies, grass, and footsteps have been properly commented to reduce their sound radius, making the gameplay much more realistic. Death panic - Reduced the sound distance of death cries (in the original game it caused the entire camp to alert once one member was hit, as it was set to be heard at a great distance).
(authors: xStream, BAC9-FLCL, KoGar, Darius6, MulleR, Mongol). This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions.
Also, the mod adds unique ambient sounds for each weather cycle. “Repetitive” NPCs will now only say their lines once (such as the “Get out of here, stalker” line), and hundreds of additional ambient sounds like bar kitchen cooking, nighttime horror sounds, fog sounds, and more have been added to the game, creating a more immersive audio experience. (authors: Darius6, MulleR, Mongol). The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician (no MIDI or generic karaoke tracks were used). This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire.
Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone. (authors:, MulleR, Mongol). A visual overhaul mod isn’t complete without a new, custom user interface.
This is why we are proud to present our very own Main Menu, Loading Screen, and redesigned HUD. Created by our graphic design firm, the interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save”, creating a separate save file with the level name, in-game date, and timestamp each time it’s used. (authors:, ). Sleeping Bag - It’s always in the inventory and allows the player sleep in-game. Faction Change and Reset - Now players have the ability to reset hostile status and join factions outside of the storyline. Ragdoll Physics - Natural death and hit animation, and kills will no longer cause extreme ragdoll effects.
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Bulb tweak - Now you can shoot the lights out!. Gnomus' Scopes - High resolution scopes for widescreen and standard monitors. Repair Kit - A special item to the game that allows you to repair weapons and armors out in the Zone.
The only way to get this rare item is to loot it from a NPC’s corpse. Repair Services - The bar trader and Screw now sell weapons and armor repair services. Chernobyl TV - Replaced the original TV animation with actual Chernobyl footage. Elite Nightvision - Black & white night vision based on the psyantenna postprocess effect. This one really makes you see in the dark. ZRP Teleport - The ESC+J shortcut lets you jump between the points in the environment. Third-Person View - Press F1, F2 and F3 to cycle through camera views and + or - to zoom in & out.
(by default this feature enables camera toggle only, add -psp switch to a shortcut to activate a third-person gameplay, please refer to page 15 for assistance). Other features - Authentic food and drink skins, the ability to drag dead creatures’ bodies, the ability to carry selected explosive fuel cans & barrels, the ability to shoot birds, and more! After your journey ends with the “good” ending, you’ll get the dialogue that will let you continue the game in freeplay mode, allowing creatures and NPCs to migrate freely about in the environment. It will be a living and breathing zone with self sustained A-Life and unscripted events.
This feature doesn’t remove the ending scene, so players will still have the enjoyment of viewing the cinematic completion of the game. You can skip the entire story line from the start by pressing ESC+T while in-game and teleporting to the last map or by clicking Freeplay and “Equip for Level” to start from the first map.
There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project.
This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and large amount of memory to accommodate the high quality textures. It performs better than S.T.A.L.K.E.R. Clear Sky and S.T.A.L.K.E.R. Call of Pripyat, while providing similar and often better visuals.
It’s DirectX9 and the X-Ray engine at their full potential and the best looking mod for this game. STALKER Complete 2009 in retrospective S.T.A.L.K.E.R. Review by PCFormat magazine, issue #234.
Someone wrote: Lighting – the new day-night cycle’s particularly spectacular – and textures are what’s most lovingly touched by the hand of mod, but on the non-graphical front much of the in-game text gets a more grammar-friendly rewrite and the HUD receives a much-needed overhaul. Someone wrote: This is the 'STALKER Complete 2009' mod., which does an admirable job of making the game look like it was, well, made in 2009.
New textures, new lighting and new weather effects help get the game looking ship-shape. Someone wrote:. the graphical changes are immediately smack-you-in-the-face obvious. It's stunning. Whereas looking at old STALKER made me think of, well, a 2007 eastern European PC title, the texture and shader upgrades in STALKER Complete 2009 made the place instantly come alive.
Someone wrote: Stalker Complete 2009 combines several modifications that improve Stalker: Shadow of Chernobyl in matters of graphics, gameplay and atmosphere. Someone wrote: As mods go this is one of the most subtle imaginable. It does not attempt to change the atmosphere or effect of the game world, but simple to enhance it. 900 new textures, an improved sky and weather system, and the introduction of expanded graphics options make this one of the most exquisitely beautiful experiences ever to grace a gaming system. this is, finally, the finished and complete version of Stalker - as good as it could possibly have been on release.
I've, maybe, find a bug (bad entries in scripts) and i've managed to resolve it. So, it can be helpful to share it. But i need confirmation if it's a stable correction In gamedata/script/xrlogic.script There are entries named: dgblog They should be named: dbglog The problem encountered: Near the end of the game, i couldn't return to the 'Garbage' zone. It crash, telling me there is an error with 'dgblog' (I've changed the weight value to 250.
So it's maybe also related.) I've made the changes in the 'xrlogic.script' and it works now. But i don't know if it's a real correction, or if it resolved only temporarly my problem.
(or if it crates new ones) So if someone can confirm that, it'll be very nice ^^ Sorry for my bad english ^^' +1 vote.
About This Game In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy.
The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within. It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy.
Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s. Awakening in the Zone, you are one such S.T.A.L.K.E.R., fighting for survival in this man-made Hell, while trying to discover the truth behind Chernobyl's sinister past and ominous future. An immersive storyline seamlessly blended with a living, breathing, non-linear open-world environment governed by the revolutionary 'A-Life' system. Accurately modeled real-world buildings and locations from deep inside the Chernobyl Exclusion Zone. Unique 'Survival FPS' game play - combines action, stealth, survival and RPG elements to create an incomparable experience in the Zone.
Enemy Threat Evaluation AI system - NPC characters react dynamically to environments and situations. Brutally realistic combat mechanics - weapons display accurate ballistic properties and can be modified with silencers and telescopic scopes. Dynamic day/night and weather system directly impacts game play. Advanced physics and dynamic lighting effects powered by the proprietary 'X-Ray Engine'. Intense multiplayer action, supporting up to 32 players. Minimum: Microsoft® Windows® XP (Service Pack 2)/Microsoft® Windows® 2000 SP4, Intel Pentium 4 2 Ghz/AMD XP 2200+, 512 MB RAM, 10 GB available hard drive space, 128 MB DirectX® 9c compatible card/ nVIDIA® GeForce™ 5700/ATI Radeon® 9600, DirectX® 9 compatible sound card, LAN/ Internet connection with Cable/DSL speeds for multiplayer, Keyboard, Mouse Recommended: Intel Core 2 Duo E6400/AMD Athlon 64 X2 4200+, 1 GB RAM or better, 256 MB DirectX® 9c compatible card/ nVIDIA® GeForce™ 7900/ ATI Radeon® X1850.
Welcome to the unofficial guide to 'S.T.A.L.K.E.R.: Shadow of Chernobyl'. This guide consists of three large and separate chapters. Each of these chapters is going to be very important, so I would recommend that you read the entire guide, not only the walkthrough section. The first chapter of my guide is by far the largest one.
Here you'll find a complete walkthrough of the singleplayer campaign of the game. There are more then 10 main levels (+a few underground missions) for you to explore. I've prepared three maps for each location.
The first map shows exits to other zones. The second map will tell you where to find NPC characters. You will also find out about important locations and secrets. The third map is tied directly to quest descriptions, so you'll know exactly where to go in order to fulfill them. The second chapter of my game guide will allow you to find quests quickly, because you will be given a complete and alphabetically ordered list of all main quests of the game. The descriptions are very similar to those near the quest maps. As a result, you should be able to find your quest locations without any major problems.
This chapter will also come in handy for those of you who don't want to know anything else, so you won't have to waste your time searching for quest descriptions. The final third chapter of my game guide was being prepared mostly for less experienced players, however you will also find a large list of common weapons, armors and artifacts here. You will be able to use these objects during the course of the game. I've also shown their advantages and disadvantages, so you'll know exactly what you're getting into. You will also find some basic hints in this chapter of the guide. These clues should help you out to survive in the game world (yes.
It's not going to be that simple;)). You will find out how to explore your surroundings and deal with different kinds of threats.
I've displayed some of the monsters and anomalies, so make sure that you read these hints. I hope that my guide will become helpful to you and will allow you to safely reach one of the possible endings. Have fun playing the game! S.T.A.L.K.E.R.: Shadow of Chernobyl Video Game. genre: Action. developer: GSC Game World. publisher: THQ.
platform: PC. rated: PEGI 16+ On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area. The Zone, as the area got to be known, was characterized by anomalous energy disturbances, rendering even the most advanced form of protective suits worthless to would be rescue teams. Months passed and nothing could be done. The military quarantined the area to prevent unauthorized entry and perhaps even reassure the local populace that the area was under control and confinement. Almost 4 years after the initial event, expeditions can now safely traverse several kilometers deep into the Zone.
Among these are the Stalkers, poachers that enter the zone searching for artifacts and anomalous formations that are highly sought after by certain organizations and groups. The player controls a Stalker, venturing into the Zone in order to acquire information, technology and artifacts to sell and possibly put a mysterious puzzle together. Avoiding the dangers within and the military because as a Stalker you are effectively a thief, and the army that has quarantined the area, don't take kindly to trespassers. Within the Zone you will have to detect and avoid the bizarre phenomenon's (anomalies) that plague the area, avoid or eliminate various kinds of mutants and you can even expect competition from other Stalkers.
Gigantic game world of the Zone of 30 square kilometers.
I've recently been getting into the Stalker Series (loving the game) and i've heard great things about the stalker complete mod. To be honest though im fairly new at modding my game. I tried downloading the mod using 7-Zip and another program (forgot the name).
But when I try to open the mod STALKER Complete 2009 1.4.4.exe it says the archieve is either corrupt or in unknown format. Can someone help me, I've really been looking foward to playing this mod and I'd appreciate it if anyone could help me. Did you dl the.exe file or the manual install? If it's the,exe do this with 7zip, rt click on the zip folder scroll down to 7zip, select extract here or just drag and drop the file to you desktop read the readme open the stalker game folder xxxxxx steam steamapps common STALKER Shadow of Chernobyl, open ' fsgame.ltx ' with notepad, edit the second line '$gamedata$ = false true $fsroot$ gamedata to $gamedata$ = true true $fsroot$ gamedata run the setup.exe for comp2009 that you put on your desktop, start a new game and enjoy. Originally posted by:Hmm I got a quick question.I always played stalker on windows xp.is my first time playing on windows 7-64 bits.with mod complete 2009 enabled.Does anyone here have a realiable source if this game run fine on windows seven-64 bits?
Yes, it runs fine. Use the installer exe version.
I can confirm the manual version also runs fine on 7 x64. Okay cool thanks to confirm.I have more than 500 hrs.well playing since the mod releasement.and still good. Of course I have retail version.no need to be ONLINE AND DOWNLOAD!